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Sunday, January 28, 2024
CURRENTLY PLAYING: Lufia II: Rise of the Sinistrals
Saturday, January 27, 2024
PC Corner!
Tuesday, January 23, 2024
The Wolfelk - Chapter 1
Taking place in a world simply known as 'The City', The Wolfelk follows the day-to-day life of its titular beast and his group of friends as they navigate the intertwined lives they've come to find themselves in. Taking cues from sitcoms of old, video games, and anime, The Wolfelk isn't aiming to be a grand epic fantasy but instead a simple series of loosely connected small chapters following this lively group around. My goal isn't to write a huge ongoing story, though there will be instances where a plotline will carry through several chapters, but largely this is just going to serve as a vehicle in which I will develop each of my characters in a more drawn out fashion.
This will delve into mature themes as time progresses and each chapter will be marked accordingly based on the content within.
It was a sunny mid-spring morning in the city. The birds were chirping, the pollen was flying, and the construction workers throwing together the latest Dollar General down the street were already making a ton of unwelcomed noise."The perks of living in a lower neighborhood," Advrik thought as he rolled over in bed. His bedsheets were absent, and his mattress was in dire need of replacement. He stretched and yawned but refused to open his eyes, burying his head further under the pillow. Unwilling to give up the last few minutes of grogginess the night had bestowed upon him.
The trash truck making its way down the street was the final nail in that coffin; living in an abandoned taxi depot converted to a "studio apartment," he heard the brunt of the noises made by such loud vehicles and their equally loud crew.
The moment the forks gripped the dumpster, creating a grating metallic screech that flowed into the slamming of the container against the side of the truck's compacter, acted as the final nail in the coffin as far as getting any additional sleep went.
Finally having succumbed to the metal, diesel-chugging monstrosity that hauled ass down the street to its next stop, Advrik slunk out of bed and ventured to the railing of the balcony that overlooked his territory: The ground floor of a poorly heated, lightly furnished garage that still slightly smelled of oil and sweat. It wasn't what he had imagined for himself after getting out of that orphanage so long ago, but it was certainly better than the alternative of living on the streets of The City.
The garage was essentially a studio apartment in the most basic sense. There were two floors: The ground floor was where taxis had, at one time, pulled in when the driver was off duty or the garage mechanic had to work on said vehicle. Before the carpeting had been laid down, the oil-stained concrete flooring had been blasted clean with a pressure washer multiple times, but even so, the smell of old oil still lingered, and no number of scented wax cubes was going to mask that.
The interior walls showed where the shudder doors once stood, now long since removed, sealed off, and had cheap insulation thrown between the two new walls that filled them in.
The only remnant of the building's original face was the single entranceway between the more significant entries, which had been replaced with a more townhouse-esque door.
Advrik silently pawed across the second-floor balcony, rubbing the sleep crust from the corners of his eye. He stalked almost silently across the floor, his paw pads cushioning each step. Living alone had its perks, including being able to strip down on the way to the bathroom when it was time for a shower. Tossing his tee, shorts, and underwear aside, he disappeared into the bathroom for several minutes before reemerging, clean, and ready to start the day. He'd pick up his dirty laundry later; no one would see the second floor of the apartment/garage anyhow.
Advrik lept from the balcony to the ground floor below, his powerful legs tanking the force of impact like it was nothing. The depot was surprisingly clean for a single, young male living alone(as long as you discount the discarded clothing upstairs). The beast was a clean freak, and since his office-slash business was run out of his home, he had to maintain a sense of cleanliness even if his job sometimes had him doing less than respectable tasks out in The City.
As he silently padded across the depot floor, The City's sounds steadily became louder as the morning trudged on. He didn't live in the city's heart or even the city's busiest outskirts, which had been developed with a "Small town USA" design mentality. Still, the town he set up shop in was adjacent to the warehouse and factory borough and thus could sometimes become quite busy.
Dawning a pair of black cargo and a simple tee shirt, Advrik sat at the kitchen island while his morning coffee slowly dripped into the carafe behind him. His interest, however, was in his work email, the one his companion had set up as a joint account under the agreement that, should his partner in crime choose to accept any of the jobs himself, he would need to confirm the deal with Advrik first.
He was still waiting for that to happen.
Still, Advrik pawed his way down the list. A lot of it was junk or scams. Beasts seeing the public email address and using it to subscribe to weird porn or fetish websites as a joke was pretty standard, and no amount of filtering or spam reports was enough to keep the junk at bay.
"You up?" read a new text notification. The beast's eyes gravitated towards it, and the small profile image of the creature that had sent it sat beside it within the notification bubble. He breathed in deeply, taking the scent of the coffee as the liquid mana slowly filled the air with its intoxicating, caffeinated aroma. He ran his paw through the mop of brown hair on his head, stopping at the small pair of antlers between his ears, standing like two ancient, long-dead pine trees in a forest of smaller trees long since gone dormant for the winter.
The touch and the feel of the antlers were a constant reminder of his uniqueness; He wasn't an elk or a deer genetically. There's no possible way he could have been. He glanced to his right at the small mirror that hung beside the kitchen window and took in the sight before him: The image of a powerful brown wolf with piercing ruby-red eyes looked back at him, only with the sharp, angular features typically associated with such a species was dulled and rounded by the presence of the elk-like qualities. An image that once had given him much anxiety but now felt as normal as the coarse pads on the bottom of his paws. He'd considered going for more blood work multiple times, hoping that some advancements in the decades since he left the orphanage could give him some new ideas of what he was.
But that would be a waste of money, he thought. No, he was what he was: A wholly unique being, combining the qualities of elk and wolf but lacking the DNA of either one. He was, as he had come to fill in on all his important documents where the field "Species:" was required.
He was simply a "Wolfelk," pronounced. "Wool-Felk," and that was that—a new, unique species.
Tapping on the text message, the app opened up, revealing the message history between him and Desmond, his only friend in The City and constant work partner.
"Yeah, I'm up," he quickly typed, hitting send. The coffee machine had finally ceased its incessant dripping, signaling the beast that it was time for caffeine. He first retrieved a simple low-sugar creamer from the fridge, shaking the bottle and noting it was half full. He filled his favorite mug nearly full with the heavenly-smelling liquid, taking a big long whiff of the pleasant odor that only freshly brewed coffee could produce before filling the void between the coffee and the lip of the mug with creamer.
His phone dinged again, and a new text notification appeared. It read: "You wanna hang out today or something my family is driving me insane lol"
It had been a while since he just chilled in town. Perhaps getting out and meeting some new beasts would be a nice change of pace.
"Sure, why the hell not?" He replied, then replaced his phone.
He first took a sip of his coffee to test the temperature, then, finding it just right, took a big old swig. The light morning roast worked best with creamers, he thought, giving it just the right amount of sweetness while allowing the flavor of the coffee itself to work in tandem with the creamer.
Ding! The new text read: "Good, meet me at the tech shop in the mall at noon 'k"
"Sure thing, see you then," Advrik replied. He chugged the rest of his rapidly cooling coffee, then stood up and declared to nobeast other than himself, "Time to get ready."
Monday, January 22, 2024
CURRENTLY PLAYING 🎮: Trinity Trigger
Saturday, January 20, 2024
And surprisingly, two more new coffee creamers appear!
Tuesday, January 16, 2024
My setup
Monday, January 15, 2024
Saturday, January 13, 2024
My Steam Deck evolved into... Steam DECK OLED!
Sunday, January 7, 2024
REVIEW: Coral Island (Steam, 2023)
It's time for another Advrik Reviews! This time for Stairway Games' farming sim 'Coral Valley! I like to preface all of my reviews with the fact that these are played exclusively on the Steam Deck, so when I can (Translation: If I think about it) I will include the settings that I played the game at, including in-game and the Steam Deck's performance settings.
* * *
:: STORY ::
Coral Island has your farmer returning to Starlet Town where a recent oil spill has wreaked havoc on the surrounding beaches and seabed. On top of that, a big corporation wants to move in and "clean" things up. Like in Stardew Valley, you'll be working against The Company while tending to your farmland, mingling with local deities and wooing the townsfolk. I've not noticed any instance of being able to side with The Company, and I don't know if I'm missing something or if it just isn't there.
:: GAMEPLAY ::
It's here where Coral Island shines the brightest in my opinion. It's difficult to explain exactly just what it is about the way you go about your field chores that clicks so much with me when compared to other indie titles like Stardew Valley; Perhaps it's the not-so-snappy way in which the process goes down. You're not running across tilled land dropping seeds at lightning-fast speeds. Harvesting has weight to it. Watering crops takes time. Depending on the size of your crop plots, watering can take up a large portion of your morning/stamina and doesn't feel like an afterthought that some games tend to make it feel.
I also appreciate the variety of crops and things to grow. For example: In addition to the usual crop seeds and fruit trees, there's a new type of crop in the form of starters, which I admit I initially thought WERE trees and was quite surprised that I not only had to water them daily, but that they also died at the change of the season. These starters require a 2x2 plot of tilled soil to be planted and typically take 10+ in-game days to grow, so it's best to get them started at the very beginning of the season when possible.
Love it or hate it, crafting is a mainstay in the farming sim genre now and here it is out in full swing. Much like Stardew Valley, the majority of outdoor decorative items and other miscellaneous farming tools are crafted within a menu ala Stardew Valley and Minecraft. I don't really mind it too much, but this feature has gone on to create an issue that began in Stardew Valley and has infected just about every new farm sim that has come out since.
Makers. Mayo, cheese, kegs, and specifically for Coral Island, plastics, and kelp. Whatever by-product you can think of, a dev has likely made it a separate item that can be crafted and placed on your farm. I hate this sub-system with a passion as the makers are ugly eyesores that take up space on your property. I appreciate that Stairway Games has made it so one maker can process five products at once, but you still need to plop the machine down onto your land somewhere that requires you to - if you're like me - remember where you put it to claim your metal bar/byproduct once it's done its process. Gone are the days of pricey luxury maker items that get tucked away in the barn or needing metal ores to upgrade your tools. I loathe this trend with a burning passion and would rather see the majority of these tasks locked behind in-game paywalls again and NOT have to litter my farm with big, gaudy makers.
Combat feels like an afterthought. It's lightweight, loose, and isn't overly deep or has any real impact beyond being a nuisance while traversing the mines. I've honestly just been ignoring that whole thing and have changed it so that the monsters won't bother me unless I antagonize them first.
:: ATMOSPHERE ::
A separate segment of an Advrik Review that is reserved exclusively for games with seasonal cycles. I feel that this is something a dev needs to nail down in games like this as the seasons are at the core of the gameplay loop.
So does Coral Island nail the atmosphere? Kiiiinda. While I am only just approaching the last two days of my first autumn season, I can say that of the three seasons I've experienced thus far, only summer and autumn have felt unique. The color in the game world wasn't as lush as I would have liked for the summer season, nor was there a whole lot of environmental touches that helped to differentiate between the spring and summer seasons. Some more background noises and maybe some sun rays or different droning insects between musical tracks could have helped in this regard. The autumn season has faired a bit better with leaves occasionally flowing through the air, but those staples of autumn are sadly absent from the atmospheric background noise. Rustling leaves, chirping crickets, wind chimes. A lot of little things like this can go a long way in making each season feel more alive and authentic.
:: MUSIC ::
The soundtrack is solid. Solid enough that I bought a copy of it after ten hours of gameplay. The seasonal tracks are all catchy, though I would have loved to have heard some more instrument variations between the seasons. Considering the game takes place on a tropical island of sorts, I would have expected the summer tracks to be more Hawaiian-sounding. That's my only real grievance with the soundtrack however as everything else is fantastic. I appreciate the effort the Yugo Pratomo put into composing not just four separate tunes for each of the four seasons, but also nighttime variations for each! Above and beyond right there, and the more season-themed music I have in my playlist, the better.
But you know what really screamed "BUY THIS SOUNDTRACK RIGHT NOW!!!" to me? The theme for the Cherry Blossom Festival. Beautifully composed piece that would not have sounded out of place in Okami.
I love to listen to farm-life soundtracks as I write, whether it is reviews like this or my actual books, so getting such a meaty soundtrack in lossless format for less than $10 was a no-brainer. I am listening to it right now as I write this review!
:: STEAM DECK PERFORMANCE ::
Here is where I'll hand over my Steam Deck LCD settings and give the readers an idea of what kind of setup I'm running and the battery expectancy
In-Game:
Display Mode: Borderless
Resolution: 1280x800
Render Scale: 100%
FPS Limit: No Limit
VSync: On
Anti-Aliasing: Low
Temporal Upsampling: On
Textures: Epic
Shadows: Low
Post Processing: Low
Visual Effects: Epic
Foliage: High
View Distance: Low
Plants: Medium
Ambient Occlusion: Low
Motion Blur: Low
Steam Deck ". . ." Menu:
Use Per Game Profile: On
Frame Limit: 30FPS
Disable Frame Limit: Off
Allow Tearing: Off
Half Rate Shading: On
TDP Limit: 8
Manual GPU Clock: Off
Scaling Mode: Fill
Scaling Filter: Linear
On the Steam Deck LCD, you're going to get around 3 to 3 and a half hours with these settings, more if you reduce stuff like Foliage and Visual Effects further. The game isn't as well optimized as it should be and so regardless of what your settings are here, due to the devs making it so the entire island is loaded all at once with no zones to speak of, the game will stutter from time to time as it attempts to load NPCs and whatnot. Hopefully, this is something that the team can work out in future updates.
* * *
:: FINAL THOUGHTS ::
Can I recommend Coral Island? Yes, absolutely. I am largely ignoring NPC interaction as I don't care for that aspect of these games, nor am I overly fond of the game's overall art style. But the core gameplay is solid and I am very much appreciative of the fact that the team took the Back to Nature approach with the cooking system and allowed us to discover recipes on our own rather than requiring the recipe beforehand.
Could it still use more work? Definitly. There's a lot of little technical things that need to be smoothed out. But as it stands, Coral Island is a blast to play, especially if you're in it just for the day-to-day, season-to-season farm life aspect of it.